import Foundation import KeychainAccess enum APIError : Error { case accessTokenExpired case networkError // Add more error cases as needed } class APIManager { private let keychain = Keychain (service: "com.example.app.refreshToken" ) private let refreshTokenKey = "refreshToken" private var accessToken: String ? func callAPI < T : Codable >( urlString : String , method : String , parameters : [ String : Any ] ? , completion : @escaping ( Result < T , APIError >) -> Void ) { guard let url = URL (string: urlString) else { completion(.failure(.networkError)) return } var request = URLRequest (url: url) request.httpMethod = method // Add access token to the request headers if available if let token = accessToken { request.setValue( "Bearer \(token) " , forHTTPHeaderField: "Aut...
Check Internet Connection if you are going in your application, Your Connection are Cellular & WIFI are ON/OFF.
First your create a Network swift class then implement where are you check connection on/off
let start:- a create public class Reachability
import Foundation
import UIKit
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
/* Only Working for WIFI
let isReachable = flags == .reachable
let needsConnection = flags == .connectionRequired
return isReachable && !needsConnection
*/
// Working for Cellular and WIFI
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
let ret = (isReachable && !needsConnection)
return ret
}
}
Now implement class Reachability into when open your application - ViewController
override func viewDidAppear(_ animated: Bool) {
if Reachability.isConnectedToNetwork(){
print("Internet Connection Available!")
}else{
print("Internet Connection not Available!")
let alert = UIAlertView(title: "No Internet Connection", message:"Make sure your device is connected to the internet", delegate: nil, cancelButtonTitle: "OK")
alert.show()
}
}
Awesome post. Thank you so much.
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